Base
21/102
Habilidades
At any time during your turn (before your attack), you may Knock Out Electrode and attach it to 1 of your other Pokémon. If you do, choose a type of Energy. Electrode is now an Energy card (instead of a Pokémon) that provides 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.
Ataques
Flip a coin. If tails, Electrode does 10 damage to itself.
No hay vendedores locales para esta carta
Ver otras cartasNo hay vendedores con esta carta disponible.
Ver otras cartas →